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serum testosterone outside the physiological range, patches were associated with a high incidence of application site reactions, and pellets were associated with the risk of extrusion and infection
the two commercially available forms of testosterone gel in the us are androgel and testim (1%) gels
inactive ingredients in androgel are carbomer 980, ethanol (67
0%), isopropyl myristate, purified water, and sodium hydroxide
22 inactive ingredients in testim are purified water, pentadecalactone, carbopol, acrylates, propylene glycol, glycerin, polyethylene glycol, ethanol (74%), and tromethamine
23 androgel is available in metered-dose pumps and. packets
the metered-dose pump delivers 1
25 g of testosterone when the lever is fully depressed once
androgel packets are available in 2
5 g and 5 g dosing options
testim gel is available as a single dose (tube) containing 5 g of the product
the recommended starting dose of testosterone gel is 5 g/day and this provides a nominal delivery

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our use of cookies and other tracking technologies
there are two ways to view nintendo switch online
either you think nintendo’s online play should be free and paying for this service should get you more than you had before to justify the price, or you understood from the get-go that online features as a free service would one day go away, and you would be stuck paying to get back to where you were to begin with
these can be boiled down to whether you expect more for your money — and the money, in this case, is a lot less than rival services ask — or if you’re fine with paying for something not to be taken away
i won’t judge you if you fall somewhere between those two options, because nintendo switch online, taken as a whole, also can’t seem to make up its mind about what it wants to offer or if it needs to compete with xbox live or playstation plus
so is this a service worth adding to your expenses? in short, it’s hard to say; nintendo switch online has launched as a polarizing, indecisive mess
to be honest, nintendo doesn’t give you much of a choice in the matter of whether you should subscribe to nintendo switch online or not
not subscribing means that you’ll no longer be able to play many of the switch’s most popular games online
the decision to join may be as simple as being willing to spend a few bucks to continue to play your switch as you have been since it launched, since charging for online play has become standard practice in this industry for console manufacturers
the good news is that nintendo is charging less than its competitors, with a year of the service running $19
99 for individuals and $34
99 for family plans that include up to eight players
it’s silly not to use the family plan if you’re going to sign up; it brings the price of the service down to under $5 per person, per year
you can even pay for a membership with your my nintendo coins, if you have enough saved up
fortnite will still work without the service, however, as will the jackbox games
there will likely continue to be games that don’t require nintendo switch online for online multiplayer as well
nintendo rarely launches anything without some degree of uncertainty and complications in term of basic infrastructure, and both of those are here in abundance
while nintendo is catching up with the industry practice of charging for online play, the features still don’t match up with the minimum we expect from those services
you still need the ridiculous smartphone app if you want to access voice chat for many games — although there are some exceptions, like, again, fortnite — so you’re in for an unpleasant surprise if you expected voice chat to become more accessible
it’s the same system you used before, and it’s horrible
even the merciful addition of cloud saves, which are turned on by default in the menu, is imperfect
they don’t work for every game, including some of nintendo’s biggest
not only that, but your cloud saves also exist only as long as you pay for the service
if your subscription lapses, you better hope you have those files back on your hardware
luckily, it’s easy to see if each game has a file in the cloud or whether it has been backed up lately, and you can even turn cloud saves on or off on a per-game basis
i’m not sure why you’d want to turn them off for a game, but the option is there
so some games require the subscription service to play online; others don’t
most games require your phone for voice chat; fortnite doesn’t
cloud saves exist now, but not for every game, and only for the life of your subscription
meanwhile: why the hell are we still using friend codes for this damned system? it’s just
but what are you going to do, not play splatoon 2 online? the feature set is bound to improve with time, just like that of every online service, and the grumbling fans will likely fall in line and pay to play in anticipation
the transition to premium online play was never going to be fun for nintendo or players, but it’s made even more so by how tiny the steps nintendo has taken are
nothing about this service is competitive in this marketplace
for the most part, it’s what you’re used to in terms of online features for your switch, except now you’re paying for it
still, it’s only $5 a year if you’re sharing a family plan
and you get a bunch of nifty nes games
the biggest bonus offered by nintendo switch online is access to a bunch of exclusive games — classic ones that come with a major, very cool upgrade
you unlock 20 “free” nes games with your subscription, and the list of games is impressive: these range from super mario bros
to the legend of zelda to river city ransom
you can play with a friend locally, but the biggest difference is online play, which lets you play games in two-player mode
playing tecmo bowl with someone across the country feels surreal, in a good way, and it worked with minimal lag when we tested it out
it’s an exciting way to revitalize games from more than 30

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