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ou augmentation de la créatine phosphokinase dans le sang,
· troubles urinaires (c’est-à-dire diminution du débit d’urine, rétention urinaire, besoin soudain et urgent d’uriner survenant la nuit (impériosité mictionnelle nocturne)),
· troubles de la prostate (c’est-à-dire néoplasie intra-épithéliale prostatique, ou durcissement ou inflammation de la prostate), modification du désir sexuel (libido), douleurs testiculaires, douleur, durcissement ou hypertrophie des seins, ou taux augmentés des hormones masculines et féminines,
· fatigue, sensation générale de faiblesse, transpiration accrue, ou. sueurs nocturnes
effets indésirables rares (peuvent toucher jusqu’à 1 patient sur 1000) :
· la solution huileuse de nebido peut atteindre les poumons (micro-embolie pulmonaire de solution huileuse) et, dans de rares cas, entraîner des signes et symptômes tels que toux, essoufflement, sensation générale de malaise, transpiration accrue, douleurs thoraciques, étourdissements, fourmillements ou évanouissement
ces réactions peuvent se produire pendant ou immédiatement après l’injection et sont réversibles
des cas suspectés de réactions anaphylactiques après l’injection de. nebido ont été rapportés
en plus des effets indésirables mentionnés ci-dessus, les effets suivants ont été rapportés avec des préparations contenant de la testostérone : nervosité, hostilité, interruptions brèves de la respiration pendant le sommeil, diverses réactions cutanées dont pellicules et peau grasse, augmentation de la pilosité, érections plus fréquentes et de très rares cas de jaunissement de la peau et des yeux (jaunisse)
un traitement à doses élevées de testostérone interrompt ou réduit fréquemment et de manière réversible la spermatogénèse
le traitement de substitution par la testostérone en cas d’insuffisance de fonctionnement des testicules (hypogonadisme) peut, dans de rares cas, provoquer des érections persistantes et douloureuses (priapisme)
l’administration de doses élevées ou à long terme de testostérone augmente occasionnellement les cas de rétention d’eau et d’œdème (gonflement dû

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though this has yet to be given a price or release date
nintendo switch online features, backwards compatibility, physical media and other features
3ds and wii u social features miiverse and streetpass won’t be part of the switch, instead to be replaced with a share button on the left joy-con that can upload screenshots to social networks, and post-release, videos
meanwhile, mii maker returns – albeit buried within the system settings menu – and while video streaming services won’t be offered at launch, they are being considered for a later date
nintendo will launch a paid, subscription-based online service with the switch in 2018 (originally scheduled for late 2017), with a free trial period until then
pricing set for the $4 / €4 a month or $20 / €20 a year, with players receiving discounts on digital purchases, and access to a library of classic games with added online play, including nes classics super mario bros 3, balloon fight and dr
nintendo will also release a smartphone app allowing friends to chat online and arrange appointments
but until then, we have the return of friend codes
we know that game cartridges (gamecards) – and not discs – will be the form of physical media the switch will use, taking after the portable 3ds rather than high capacity discs like the wii u
this was hinted at in 2016 with a trademark for the legend of zelda: breath of the wild that included cartridge-based games, so doesn’t come as a big surprise
man, nintendo missed the boat in not making zelda's cartridge/card gold
interestingly, a eurogamer source said there are no plans for backwards compatibility, meaning the switch will be a clean break from the 3ds and the wii u, which supported the ds and wii respectively (which, in turn, supported game boy and gamecube games at launch)
on a possibly related note, one source said the operating system for the switch will be brand new – but not android-based despite previous reports
whatever form the dashboard will take, expect the new cross-platform account and reward service my nintendo to feature, following its debut on smartphone app miitomo earlier this year
nintendo has also confirmed once linking their previous nintendo network id and nintendo account to their switch, funds from the 3ds and wii u can be transferred and spent on the switch
virtual console has been confirmed by nintendo, though won’t appear on the system at launch
while platforms have yet to be discussed, eurogamer sources have said gamecube virtual console games including super mario sunshine, super smash bros
melee and animal crossing will appear
an upgrade programme where you can buy discounted versions of virtual console games purchased on previous systems is said to be in the works
as previously suggested by nintendo, region locking is a thing of the past, allowing you to play software from any region on the system
it’s actually very easy to browse other eshop regions by creating new accounts, and while you can’t use credit cards to buy from other regions, demos will download just fine
finally, the limits of digital game sharing have been revealed
up to eight accounts can be available on a switch console, and any account can access the games stored on it
to play games on another switch, the account needs to be deregistered within the eshop settings before it is downloaded elsewhere
meanwhile, game save data is stored only on the system, and cannot be transferred to other systems or even the sd card as a backup
nintendo switch is being powered by a custom nvidia mobile tegra processor, with development kits using something similar to the x1 chip that’s found in the shield android tv console and the google pixel c tablet
leaked specs confirmed by digital foundry before release however reveal there is a difference when the system is docked (for playing on a tv) and undocked (when playing on the move)
while the cpu remains the same, the system will run at 40% of the speed – from 768mhz to 307
2mhz – when undocked, with developers allowed to keep it at the lower spec when docked if they so choose
however, just before release it was revealed developers are also able to opt for a new performance mode that increases gpu speeds by 25% – up to 384mhz – if they so wish
while cpu will remain the same regardless – to ensure game logic « will remain entirely consistent » – according to digital foundry « the machine’s embedded memory controller runs at 1600mhz while docked (on par with a standard tegra x1), but the default power mode undocked sees this drop to 1331mhz »
that said, developers can opt to retain full memory bandwidth in their titles should they choose to do so »
more on this, and other specs details, in the following video and dedicated nintendo switch specs analysis article:
as with the wii, wii u, ds and 3ds, it’s another nintendo system that isn’t attempting to compete with current generation hardware, so don’t expect ps4 or xbox one quality visuals; the aim and benefit of using tegra is striking a balance between power and energy efficiency to maintain battery life, which is vital for a portable system
that said, tegra is no slouch
to quote digital foundry’s report on the switch’s use of nvidia tegra hardware, here’s how the x1 chip lines up:  »
doom bfg edition on xbox 360 and ps3 runs at 720p60 with frame-rate drops [and]

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